Roberto Dillon

Projects 4
Publications 38
Awards 0

Biography

Originally from Genoa (Italy) but based in Singapore since 2005, Dr Roberto Dillon holds a PhD in Computer Engineering from the University of Genoa and a postgraduate level certificate in Cybersecurity from the Rochester Institute of Technology. He is the author of five books published by AKPeters, CRC Press and Springer, besides several book chapters and papers published in peer-reviewed conference proceedings and journals.

A speaker at the leading game industry conferences around the world (GDC in San Francisco, Game Connection in Paris, CGDC in Shanghai, GMGC in Beijing etc.) as well as at more general events (TEDx in Milan, Wired in Manila etc.), Dr. Dillon is an IEEE Senior Member and (ISC)2 Professional Member with cross-disciplinary research interests spanning different areas including serious games (health, training), virtual and augmented reality, machine learning, history of technology, affective computing, behavioral analytics and cybersecurity.

In his first book, "On the Way to Fun" (AKPeters, 2010), he proposed the 6-11 Framework, a game analysis methodology that is now referenced within the game design curricula of several universities around the world.As a Principal Investigator/Researcher, he led teams in projects receiving funding for up to US$1 million while, as a software developer, he also worked on large scale, government commissioned projects.

He is currently the Academic Head for the School of Science and Technology at James Cook University Singapore where, besides leading the development of new programs including the Bachelor of Cybersecurity, he also lectures game design, project management and cyber security subjects as an Associate Professor.

While at JCU, in 2013, he also founded the first permanent Museum of Video and Computer Games in South East Asia.Before joining JCU, he was the Chair of Game Software Design and Production Department at the DigiPen Institute of Technology (part of Singapore Institute of Technology) and held different appointments in prestigious institutions such as the Nanyang Technological University in Singapore and the Royal Institute of Technology (KTH) in Stockholm.

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Students interested in pursuing a Ph.D. related to multimedia technology or behavioral analytics/cybersecurity under my supervision are most welcome to get in touch and discuss possible opportunities.

Research

Research Interests

Formal models for game analysis and design, serious games (training, education, rehabilitation), videogame history, Behavioral Cyber Security, Privacy and Identity Management.

Projects

Teaching

Taught Modules

Current JCU Research Students

Front Line Service in the Hospitality industry: Achieving service excellence through Gamification Training
Doctor of Philosophy (Management and Commerce)
Susceptibility to Health Misinformation: identifying Features, Its Measurement and The Implications for Health-Related Behaviours
Doctor of Philosophy (Health)
Sustaining Chinese Mazu Cultural Heritage in Tourism through VR Technology: Insights from East and Southeast Asia
Doctor of Philosophy (Society and Culture)

Completed JCU Research Students

A Virtual Reality Approach to Improving Public Speaking Skills
Doctor of Philosophy (Information Technology)- 2025

Activities

Associations

Output

Dillon, Roberto (2024) Game Design and Emotions: Analysis Models. Cham, Switzerland: [Reference Material] [DOI]
Other Publication ResearchOnline@JCU
Kuah, Adrian T.H.; Dillon, Roberto (2021) Digital Transformation in a Post-COVID World: sustainable innovation, disruption, and change. Boca Raton, Florida, USA: [Edited Publication] [DOI]
Other Publication ResearchOnline@JCU
Kuah, Adrian T.H.; Dillon, Roberto (2021) Introduction - Standing on the shoulders of giants: sustainable innovation, disruption, and change. Boca Raton, Florida, USA: [Non-Research Book Chapter]
Other Publication ResearchOnline@JCU
Dillon, Roberto (2020) The Digital Gaming Handbook. Boca Raton, FL, USA: [Edited Publication] [DOI]
Other Publication ResearchOnline@JCU
Dillon, Roberto (2019) Defense: Evolution. Pittsburgh, PA, USA: [Non-Research Book Chapter] [DOI]
Other Publication Open Access ResearchOnline@JCU
Dillon, Roberto (2018) Game design and emotions: analysis models. Cham, Switzerland: [Reference Material] [DOI]
Other Publication ResearchOnline@JCU
Dillon, Roberto (2017) 2D to VR with Unity 5 and Google Cardboard. Boca Raton, FL, USA: [Teaching Material]
Other Publication ResearchOnline@JCU
Dillon, Roberto (2011) The Golden Age of Video Games: the birth of a multi-billion dollar industry. Boca Raton, FL, USA: [Reference Material]
Other Publication ResearchOnline@JCU
Dillon, Roberto (2026) 'From outcast to hero and back: The shifting portrayals of the hacker archetype'. New Media and Society, . [DOI]
Journal Publication Open Access ResearchOnline@JCU
Dillon, Roberto; Tan, Kim Lim (2024) 'Cybersecurity Workforce Landscape, Education, and Industry Growth Prospects in Southeast Asia'. Journal of Tropical Futures, 1 (2):172-181. [DOI]
Journal Publication Open Access ResearchOnline@JCU
Teoh, Ai Ni; Dillon, Roberto; Kaur, Divjyot (2023) 'The Validation and Psychometric Properties of the Gaming Instinctual Motivation Scale'. European Journal of Investigation in Health, Psychology and Education, 13 (9):1895-1908. [DOI]
Journal Publication Open Access ResearchOnline@JCU
Thirumaran, K.; Chawla, Shailey; Dillon, Roberto; Sabharwal, Jagdeep Kaur (2021) 'Virtual pets want to travel: engaging visitors, creating excitement'. Tourism Management Perspectives, 39 . [DOI]
Journal Publication Open Access ResearchOnline@JCU
Dillon, Roberto; Lundberg, Anita (2017) 'Vampires in video games: mythic tropes for innovative storytelling'. Etropic: electronic journal of studies in the tropics, 16 (1):46-67. [DOI]
Journal Publication ResearchOnline@JCU
Dillon, Roberto (2016) 'Videogames and art: comparing emotional feedback from digital and classic masterpieces'. Journal of Humanities and Social Sciences, 21 (7):79-85. [DOI]
Journal Publication ResearchOnline@JCU
Dillon, Roberto (2013) 'Serious games and fun: an analysis'. International Journal of Innovative Research & Development, 2 (5):1046-1063.
Journal Publication ResearchOnline@JCU
Dillon, Roberto (2014) 'Towards the definition of a framework and grammar for game analysis and design' International Journal of Computer and Information Technology, 3 (2) :188-193.
Journal Contribution ResearchOnline@JCU
Dillon, Roberto (2012) 'Teaching games through the A.G.E. framework' IGDA Perspectives Newsletter, 2012 (September) :1-7.
Journal Contribution Open Access ResearchOnline@JCU
Dillon, Roberto; Gotelli, Marco; Bruzzone, Agostino (2025) Procedia Computer Science Experimental Modeling of Writing Styles for Authorship Verification via Punctuation Analysis Fes, Morocco, [DOI]
Conference Publication Open Access ResearchOnline@JCU
Dillon, Roberto; De Marsico, Maria (2025) Procedia Computer Science Behavioral Biometrics for Remote Exam Integrity: Continuous Authenticity Assessment via Keystroke Dynamics Fes, Morocco, [DOI]
Conference Publication Open Access ResearchOnline@JCU
Dillon, Roberto; Arushi (2023) TALE 2022: IEEE International Conference on Teaching, Assessment, and Learning for Engineering PeriHack: Designing a Serious Game for Cybersecurity Awareness Hung Hom, Hong Kong, [DOI]
Conference Publication ResearchOnline@JCU
Arushi, Arushi; Dillon, Roberto; Teoh, Ai Ni; Dillon, Denise (2023) Innovation-Driven Business and Sustainability in the Tropics . In: Eijdenberg, Emiel L.;Mukherjee, Malobi;Wood, Jacob eds. Detecting Public Speaking Stress via Real-Time Voice Analysis in Virtual Reality: A Review Singapore, [DOI]
Conference Publication ResearchOnline@JCU
Dillon, Roberto (2022) JICV 2022: 12th International Conference on Virtual Campus The u-index: an alternative metric to measure academic impact Arequipa, Peru, [DOI]
Conference Publication ResearchOnline@JCU
Arushi; Dillon, Roberto; Teoh, Ai Ni (2021) 3rd IEEE Conference on Games Real-time stress detection model and voice analysis: an integrated VR based game for training public speaking skills Copenhagen, Denmark,
Conference Publication ResearchOnline@JCU
Dillon, Roberto; Chawla, Shailey; Hristova, Dayana; Gobl, Barbara; Jovicic, Suzana (2020) TrustCom 2020: IEEE 19th International Conference on Trust, Security and Privacy in Computing . In: Guojun, Wang;Ko, Ryan;Bhuiyan, Mohammed Ashraful Alum;Pan, Yi eds. Password policies vs. usability: when do users go bananas? Guangzhou, China, [DOI]
Conference Publication ResearchOnline@JCU
Dillon, Roberto; Cohen, Ori (2013) ICMAC 2013: International Conference on Managing the Asian Century . In: Mandal, Purnendu eds. The evolution of business models in the video game industry Singapore, [DOI]
Conference Publication ResearchOnline@JCU
Dillon, Roberto (2011) GAMEON-ASIA 2011 Proceedings . In: Tien, Tan Chek eds. The 6-11 Framework: a new approach to video game analysis and design Singapore,
Conference Publication ResearchOnline@JCU
Yin, Xiang; Ng, Kian Bee; Dillon, Roberto (2011) CGAMES 2011 Proceedings . In: Mehdi, Quasim;Elmaghraby, Adel;Moreton, Robert;Yampolskiy, Roman;Chariker, Julia eds. Porting and optimizing Music and Emotion Driven Game Engine from PC platform to PS3 platform Louisville, Kentucky, USA, [DOI]
Conference Publication ResearchOnline@JCU
Dillon, Roberto; Bee, Ng Kian; Rozner, Simon (2009) CGAT 2009: Annual International Conference on Computer Games, Multimedia and Allied Technologies . In: Prakash, Edmond eds. The music and emotion driven game engine: ideas and games Singapore, [DOI]
Conference Publication Open Access ResearchOnline@JCU
Arushi; Dillon, Roberto; Teoh, Ai Ni (2021) ICITE 2021: International Research Conference on Information Technology Education Designing a Virtual Reality based serious game for training public speaking skills Clark, Philippines, .
Conference Contribution ResearchOnline@JCU
Dillon, Roberto; Lothian, Paul; Grewal, Simran; Pereira, Daryl (2021) 'Cyber security: evolving threats in an ever-changing world' In: Dillon, Roberto, Lothian, Paul, Grewal, Simran, and Pereira, Daryl (2021) Cyber security: evolving threats in an ever-changing world. In: Kuah, Adrian T.H., and Dillon, Roberto, (eds.) Digital Transformation in a Post-COVID World: sustainable innovation, disruption, and change. CRC Press, Boca Raton, FL, USA, pp. 131-155(Eds.). Digital Transformation in a Post-COVID World: sustainable innovation, disruption, and change. Boca Raton, FL, USA : CRC Press. [DOI]
Dillon, Roberto; Vagal, Vihangi (2021) 'Reducing cyber risk in remote working' In: Dillon, Roberto, and Vagal, Vihangi (2021) Reducing cyber risk in remote working. In: Kuah, Adrian T.H., and Dillon, Roberto, (eds.) Digital Transformation in a Post-COVID World: sustainable innovation, disruption, and change. CRC Press, Boca Raton, FL, USA, pp. 157-171(Eds.). Digital Transformation in a Post-COVID World: sustainable innovation, disruption, and change. Boca Raton, FL, USA : CRC Press. [DOI]
Dillon, Roberto (2020) 'Analyzing games with the AGE and 6-11 frameworks' In: Dillon, Roberto (2020) Analyzing games with the AGE and 6-11 frameworks. In: Dillon, Roberto, (ed.) The Digital Gaming Handbook. CRC Press, Boca Raton, FL, USA, pp. 3-17(Eds.). The Digital Gaming Handbook. Boca Raton, FL, USA : CRC Press. [DOI]
Teoh, Ai Ni; Kaur, Divjyot; Dillon, Roberto; Hristova, Dayana (2020) 'Developing Gaming Instinctual Motivation Scale (GIMS): item development and pre-testing' In: Teoh, Ai Ni, Kaur, Divjyot, Dillon, Roberto, and Hristova, Dayana (2020) Developing Gaming Instinctual Motivation Scale (GIMS): item development and pre-testing. In: Bostan, Barbaros, (ed.) Game User Experience And Player-Centered Design. International Series on Computer Entertainment and Media Technology . Springer, Cham, Switzerland, pp. 163-182(Eds.). Game User Experience And Player-Centered Design. Cham, Switzerland : Springer. [DOI]
Dillon, Roberto (2020) 'Evergreen game design principles' In: Dillon, Roberto (2020) Evergreen game design principles. In: Dillon, Roberto, (ed.) The Digital Gaming Handbook. CRC Press, Boca Raton, FL, USA, pp. 127-140(Eds.). The Digital Gaming Handbook. Boca Raton, FL, USA : CRC Press. [DOI]
Dillon, Roberto (2026) The Cybersecurity Game Master: From Role Playing Games to Tabletop Exercises That Engage and Inspire. Abingdon, UK: CRC Press. [DOI]
Dillon, Roberto (2015) Ready: a Commodore 64 retrospective. Singapore: Springer. [DOI]
Book Open Access ResearchOnline@JCU
Dillon, Roberto (2014) HTML5 Game Development from the Ground Up with Construct 2. Boca Raton, FL, USA: CRC Press.
Dillon, Roberto (2010) On the Way to Fun: an emotion based approach to successful game design. Natick, MA, USA: A K Peters.