Abstract
Evoking a complex emotional response in players is a characteristic trait of successful interactive entertainment, and different models have been proposed to help designers in creating and analyzing compelling emotional experiences. This entry introduces three well-known approaches: the "Four Fun Keys," the "MDA Framework" (including the "8 Types of Fun" model), and the "AGE Framework" (including the "6–11 24 Framework").
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Publication Name
Encyclopedia of Computer Graphics and Games
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ISBN/ISSN
978-3-319-08234-9
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Pages Count
4
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Publisher
Springer
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Publisher Location
Cham, Switzerland
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EISSN
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DOI
10.1007/978-3-319-08234-9_112-1