Game design and emotions: analysis models

Other Publication ResearchOnline@JCU
Dillon, Roberto
Abstract

Evoking a complex emotional response in players is a characteristic trait of successful interactive entertainment, and different models have been proposed to help designers in creating and analyzing compelling emotional experiences. This entry introduces three well-known approaches: the "Four Fun Keys," the "MDA Framework" (including the "8 Types of Fun" model), and the "AGE Framework" (including the "6–11 24 Framework").

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Publication Name

Encyclopedia of Computer Graphics and Games

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ISBN/ISSN

978-3-319-08234-9

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Pages Count

4

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Publisher

Springer

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Publisher Location

Cham, Switzerland

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DOI

10.1007/978-3-319-08234-9_112-1