Designing a Virtual Reality based serious game for training public speaking skills

Conference Contribution ResearchOnline@JCU
Arushi;Dillon, Roberto;Teoh, Ai Ni
Abstract

This paper describes a work in progress creation of a Virtual Reality (VR) based serious game, integrated with an emotion detection model for detecting stress during a public speaking task. The VR game is designed to provide encouragement to speakers via real-time feedback and virtual social support, offering a training platform for public speaking skills. Two experiments are designed to test the model under different conditions.

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ICITE 2021: International Research Conference on Information Technology Education

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4

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Clark, Philippines

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Philippine Society of Information Technology Educators

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Clark, Philippines

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