Abstract
Evoking a complex emotional response in players is a characteristic trait of successful interactive entertainment, and different models have been proposed to help designers in creating and analyzing compelling emotional experiences. This entry introduces three well-known approaches: the “Four Fun Keys,” the “MDA Framework”(including the “8 Types of Fun” model), and the “AGE Framework”(including the “6–11 Framework”).
Journal
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Publication Name
Encyclopedia of Computer Graphics and Games
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ISBN/ISSN
9783031231612
Edition
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Issue
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Pages Count
5
Location
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Publisher
Springer
Publisher Url
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Publisher Location
Cham, Switzerland
Publish Date
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Url
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Date
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EISSN
N/A
DOI
10.1007/978-3-031-23161-2_112
