Gamification for Education: Designing a Pharmacy Education Game

Conference Publication ResearchOnline@JCU
Hookham, Geoffrey;Nesbitt, Keith;Cooper, Joyce;Croft, Hayley;Rasiah, Rohan
Abstract

A key motivator for the use of serious games has been the notion that “gamification” provides users with an additional level of engagement. This study examines a traditional model of usability in terms of engagement and efficacy, presenting the results obtained from a formative evaluation of a serious game prototype that has been developed to assist in pharmacy education.

Journal

Lecture Notes in Computer Science

Publication Name

N/A

Volume

8955

ISBN/ISSN

978-3-319-14803-8

Edition

N/A

Issue

N/A

Pages Count

9

Location

Newcastle, NSW, Australia

Publisher

Springer

Publisher Url

N/A

Publisher Location

Cham, Switzerland

Publish Date

N/A

Url

N/A

Date

N/A

EISSN

N/A

DOI

10.1007/978-3-319-14803-8_12