Gamification for Education: Designing a Pharmacy Education Game
Conference Publication ResearchOnline@JCUHookham, Geoffrey;Nesbitt, Keith;Cooper, Joyce;Croft, Hayley;Rasiah, Rohan
Abstract
A key motivator for the use of serious games has been the notion that “gamification” provides users with an additional level of engagement. This study examines a traditional model of usability in terms of engagement and efficacy, presenting the results obtained from a formative evaluation of a serious game prototype that has been developed to assist in pharmacy education.
Journal
Lecture Notes in Computer Science
Publication Name
N/A
Volume
8955
ISBN/ISSN
978-3-319-14803-8
Edition
N/A
Issue
N/A
Pages Count
9
Location
Newcastle, NSW, Australia
Publisher
Springer
Publisher Url
N/A
Publisher Location
Cham, Switzerland
Publish Date
N/A
Url
N/A
Date
N/A
EISSN
N/A
DOI
10.1007/978-3-319-14803-8_12