A hybrid data gathering and agent based cognitive architecture for realistic crowd simulations
Journal Publication ResearchOnline@JCUAbstract
This paper proposes a realistic agent-based framework for crowd simulations that can encompass the input phase, the simulation process phase, and the output evaluation phase. In order to achieve this gathering, the three types of real-world data (physical, mental and visual) need to be considered. However, existing research has not used all the three data types to develop an agent-based framework since current data gathering methods are unable to collect all the three types. This paper introduces anew hybrid data gathering approach using a combination of virtual reality and questionnaires to gather all three data types. The data collected are incorporated into the simulation model to provide realism and flexibility. The performance of the framework is evaluated and benchmarked to prove the robustness and effectiveness of our framework. Various types of settings (self-set parameters and random parameters) are simulated to demonstrate that the framework can produce real-world like simulation.
Journal
Journal of Simulation
Publication Name
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Volume
17
ISBN/ISSN
1747-7786
Edition
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Issue
2
Pages Count
28
Location
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Publisher
Taylor & Francis
Publisher Url
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Publisher Location
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Publish Date
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Url
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Date
N/A
EISSN
N/A
DOI
10.1080/17477778.2021.1954487