Scaffolding learning through the use of virtual worlds
Book Chapter ResearchOnline@JCUAbstract
Virtual worlds are being increasingly used in education, often for their flexibility in facilitating student-directed learning. They offer opportunities for open-ended learning activities, such as simulations, role plays, and design tasks in which students are encouraged to be creative and innovative while taking responsibility for their choices and activities. Within virtual worlds, students are able to collaborate, move and explore, build, and interact with virtual objects and media. As flexibility for self-directed learning increases, the challenge of guiding students' learning toward the intended outcomes also increases, as does the need to provide appropriate support and guidance (Cram, Lumkin, & Eade, 2010).
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Publication Name
Learning in Virtual Worlds: research and applications
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ISBN/ISSN
9781771991353
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Pages Count
19
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Publisher
AU Press
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Publisher Location
Athabasca, Canada
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DOI
10.15215/aupress/9781771991339.01